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- import "helpers/helpers.spec"
- import "helpers/Governor.helpers.spec"
- import "GovernorInvariants.spec"
- use invariant proposalStateConsistency
- use invariant votesImplySnapshotPassed
- /*
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- โ Rule: state returns one of the value in the enumeration โ
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- */
- rule stateConsistency(env e, uint256 pId) {
- uint8 result = state(e, pId);
- assert (
- result == PENDING() ||
- result == ACTIVE() ||
- result == CANCELED() ||
- result == DEFEATED() ||
- result == SUCCEEDED() ||
- result == QUEUED() ||
- result == EXECUTED()
- );
- }
- /*
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- โ Rule: State transitions caused by function calls โ
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- */
- rule stateTransitionFn(uint256 pId, env e, method f, calldataarg args)
- filtered { f -> !assumedSafe(f)
- && f.selector != castVoteBySig(uint256,uint8,uint8,bytes32,bytes32).selector
- && f.selector != castVoteWithReasonAndParams(uint256,uint8,string,bytes).selector
- && f.selector != castVoteWithReason(uint256,uint8,string).selector
- && f.selector != castVoteWithReasonAndParamsBySig(uint256,uint8,string,bytes,uint8,bytes32,bytes32).selector
- }
- {
- require clockSanity(e);
- require quorumNumeratorLength() < max_uint256; // sanity
- uint8 stateBefore = state(e, pId);
- f(e, args);
- uint8 stateAfter = state(e, pId);
- assert (stateBefore != stateAfter) => (
- (stateBefore == UNSET() && stateAfter == PENDING() && f.selector == propose(address[],uint256[],bytes[],string).selector ) ||
- (stateBefore == PENDING() && stateAfter == CANCELED() && f.selector == cancel(address[],uint256[],bytes[],bytes32).selector ) ||
- (stateBefore == SUCCEEDED() && stateAfter == QUEUED() && f.selector == queue(address[],uint256[],bytes[],bytes32).selector ) ||
- (stateBefore == SUCCEEDED() && stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector) ||
- (stateBefore == QUEUED() && stateAfter == EXECUTED() && f.selector == execute(address[],uint256[],bytes[],bytes32).selector)
- );
- }
- /*
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- โ Rule: State transitions caused by time passing โ
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- */
- rule stateTransitionWait(uint256 pId, env e1, env e2) {
- require clockSanity(e1);
- require clockSanity(e2);
- require clock(e2) > clock(e1);
- // Force the state to be consistent with e1 (before). We want the storage related to `pId` to match what is
- // possible before the time passes. We don't want the state transition include elements that cannot have happened
- // before e1. This ensure that the e1 โ e2 state transition is purelly a consequence of time passing.
- requireInvariant votesImplySnapshotPassed(e1, pId);
- uint8 stateBefore = state(e1, pId);
- uint8 stateAfter = state(e2, pId);
- assert (stateBefore != stateAfter) => (
- (stateBefore == PENDING() && stateAfter == ACTIVE() ) ||
- (stateBefore == PENDING() && stateAfter == DEFEATED() ) ||
- (stateBefore == ACTIVE() && stateAfter == SUCCEEDED()) ||
- (stateBefore == ACTIVE() && stateAfter == DEFEATED() ) ||
- // Strange consequence of the timelock binding:
- // When transitioning from ACTIVE to SUCCEEDED (because of the clock moving forward) the proposal state in
- // the timelock is suddenly considered. Prior state set in the timelock can cause the proposal to already be
- // queued, executed or canceled.
- (stateBefore == ACTIVE() && stateAfter == CANCELED()) ||
- (stateBefore == ACTIVE() && stateAfter == EXECUTED()) ||
- (stateBefore == ACTIVE() && stateAfter == QUEUED())
- );
- }
- /*
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- โ Rule: State corresponds to the vote timing and results โ
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- */
- rule stateIsConsistentWithVotes(uint256 pId, env e) {
- require clockSanity(e);
- requireInvariant proposalStateConsistency(pId);
- uint48 currentClock = clock(e);
- uint8 currentState = state(e, pId);
- uint256 snapshot = proposalSnapshot(pId);
- uint256 deadline = proposalDeadline(pId);
- bool quorumSuccess = quorumReached(pId);
- bool voteSuccess = voteSucceeded(pId);
- // Pending: before vote starts
- assert currentState == PENDING() => (
- snapshot >= currentClock
- );
- // Active: after vote starts & before vote ends
- assert currentState == ACTIVE() => (
- snapshot < currentClock &&
- deadline >= currentClock
- );
- // Succeeded: after vote end, with vote successful and quorum reached
- assert currentState == SUCCEEDED() => (
- deadline < currentClock &&
- (
- quorumSuccess &&
- voteSuccess
- )
- );
- // Defeated: after vote end, with vote not successful or quorum not reached
- assert currentState == DEFEATED() => (
- deadline < currentClock &&
- (
- !quorumSuccess ||
- !voteSuccess
- )
- );
- }
- /*
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- โ [NEED WORK] Rule: `updateQuorumNumerator` cannot cause quorumReached to change. โ
- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- */
- //// This would be nice, but its way to slow to run because "quorumReached" is a FV nightmare
- //// Also, for it to work we need to prove that the checkpoints have (strictly) increasing keys.
- // rule onlyVoteCanChangeQuorumReached(uint256 pId, env e, method f, calldataarg args)
- // filtered { f -> !assumedSafe(f) }
- // {
- // require clockSanity(e);
- // require clock(e) > proposalSnapshot(pId); // vote has started
- // require quorumNumeratorLength() < max_uint256; // sanity
- //
- // bool quorumReachedBefore = quorumReached(pId);
- //
- // uint256 snapshot = proposalSnapshot(pId);
- // uint256 totalSupply = token_getPastTotalSupply(snapshot);
- //
- // f(e, args);
- //
- // // Needed because the prover doesn't understand the checkpoint properties of the voting token.
- // require clock(e) > snapshot => token_getPastTotalSupply(snapshot) == totalSupply;
- //
- // assert quorumReached(pId) != quorumReachedBefore => (
- // !quorumReachedBefore &&
- // votingAll(f)
- // );
- // }
- //// To prove that, we need to prove that the checkpoints have (strictly) increasing keys.
- //// otherwise it gives us counter example where the checkpoint history has keys:
- //// [ 12,12,13,13,12] and the lookup obviously fail to get the correct value
- // rule quorumUpdateDoesntAffectPastProposals(uint256 pId, env e) {
- // require clockSanity(e);
- // require clock(e) > proposalSnapshot(pId); // vote has started
- // require quorumNumeratorLength() < max_uint256; // sanity
- //
- // bool quorumReachedBefore = quorumReached(pId);
- //
- // uint256 newQuorumNumerator;
- // updateQuorumNumerator(e, newQuorumNumerator);
- //
- // assert quorumReached(pId) == quorumReachedBefore;
- // }
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