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- contract SimpleAuction {
- // Parameters of the auction. Times are either
- // absolute unix timestamps (seconds since 1970-01-01)
- // or time periods in seconds.
- address public beneficiary;
- uint public auctionStart;
- uint public biddingTime;
- // Current state of the auction.
- address public highestBidder;
- uint public highestBid;
- // Allowed withdrawals of previous bids
- mapping(address => uint) pendingReturns;
- // Set to true at the end, disallows any change
- bool ended;
- // Events that will be fired on changes.
- event HighestBidIncreased(address bidder, uint amount);
- event AuctionEnded(address winner, uint amount);
- // The following is a so-called natspec comment,
- // recognizable by the three slashes.
- // It will be shown when the user is asked to
- // confirm a transaction.
- /// Create a simple auction with `_biddingTime`
- /// seconds bidding time on behalf of the
- /// beneficiary address `_beneficiary`.
- function SimpleAuction(
- uint _biddingTime,
- address _beneficiary
- ) {
- beneficiary = _beneficiary;
- auctionStart = now;
- biddingTime = _biddingTime;
- }
- /// Bid on the auction with the value sent
- /// together with this transaction.
- /// The value will only be refunded if the
- /// auction is not won.
- function bid() {
- // No arguments are necessary, all
- // information is already part of
- // the transaction.
- if (now > auctionStart + biddingTime) {
- // Revert the call if the bidding
- // period is over.
- throw;
- }
- if (msg.value <= highestBid) {
- // If the bid is not higher, send the
- // money back.
- throw;
- }
- if (highestBidder != 0) {
- // Sending back the money by simply using
- // highestBidder.send(highestBid) is a security risk
- // because it can be prevented by the caller by e.g.
- // raising the call stack to 1023. It is always safer
- // to let the recipient withdraw their money themselves.
- pendingReturns[highestBidder] += highestBid;
- }
- highestBidder = msg.sender;
- highestBid = msg.value;
- HighestBidIncreased(msg.sender, msg.value);
- }
- /// Withdraw a bid that was overbid.
- function withdraw() {
- var amount = pendingReturns[msg.sender];
- // It is important to set this to zero because the recipient
- // can call this function again as part of the receiving call
- // before `send` returns.
- pendingReturns[msg.sender] = 0;
- if (!msg.sender.send(amount))
- throw; // If anything fails, this will revert the changes above
- }
- /// End the auction and send the highest bid
- /// to the beneficiary.
- function auctionEnd() {
- // It is a good guideline to structure functions that interact
- // with other contracts (i.e. they call functions or send Ether)
- // into three phases:
- // 1. checking conditions
- // 2. performing actions (potentially changing conditions)
- // 3. interacting with other contracts
- // If these phases are mixed up, the other contract could call
- // back into the current contract and modify the state or cause
- // effects (ether payout) to be perfromed multiple times.
- // If functions called internally include interaction with external
- // contracts, they also have to be considered interaction with
- // external contracts.
- // 1. Conditions
- if (now <= auctionStart + biddingTime)
- throw; // auction did not yet end
- if (ended)
- throw; // this function has already been called
- // 2. Effects
- ended = true;
- AuctionEnded(highestBidder, highestBid);
- // 3. Interaction
- if (!beneficiary.send(highestBid))
- throw;
- }
- function () {
- // This function gets executed if a
- // transaction with invalid data is sent to
- // the contract or just ether without data.
- // We revert the send so that no-one
- // accidentally loses money when using the
- // contract.
- throw;
- }
- }
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