import "helpers.spec" import "methods/IGovernor.spec" import "Governor.helpers.spec" import "GovernorInvariants.spec" use invariant proposalStateConsistency /* ┌─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐ │ Rule: Proposal can be switched state only by specific functions │ └─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘ */ rule changes(uint256 pId, env e, method f, calldataarg args) filtered { f -> !skip(f) } { require clockSanity(e); requireInvariant proposalStateConsistency(pId); address user; bool existBefore = proposalCreated(pId); bool isExecutedBefore = isExecuted(pId); bool isCanceledBefore = isCanceled(pId); bool isQueuedBefore = isQueued(pId); bool hasVotedBefore = hasVoted(pId, user); f(e, args); assert proposalCreated(pId) != existBefore => (!existBefore && f.selector == propose(address[],uint256[],bytes[],string).selector); assert isExecuted(pId) != isExecutedBefore => (!isExecutedBefore && f.selector == execute(address[],uint256[],bytes[],bytes32).selector); assert isCanceled(pId) != isCanceledBefore => (!isCanceledBefore && f.selector == cancel(address[],uint256[],bytes[],bytes32).selector); assert hasVoted(pId, user) != hasVotedBefore => (!hasVotedBefore && votingAll(f)); // queue is cleared on cancel assert isQueued(pId) != isQueuedBefore => ( (!isQueuedBefore && f.selector == queue(address[],uint256[],bytes[],bytes32).selector) || (isQueuedBefore && f.selector == cancel(address[],uint256[],bytes[],bytes32).selector) ); }