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@@ -5,6 +5,7 @@ pragma solidity ^0.8.20;
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import {Address} from "../Address.sol";
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import {Panic} from "../Panic.sol";
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+import {SafeCast} from "./SafeCast.sol";
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/**
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* @dev Standard math utilities missing in the Solidity language.
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@@ -210,11 +211,7 @@ library Math {
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* @dev Calculates x * y / denominator with full precision, following the selected rounding direction.
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*/
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function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
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- uint256 result = mulDiv(x, y, denominator);
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- if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) {
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- result += 1;
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- }
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- return result;
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+ return mulDiv(x, y, denominator) + SafeCast.toUint(unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0);
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}
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/**
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@@ -383,7 +380,7 @@ library Math {
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function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
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unchecked {
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uint256 result = sqrt(a);
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- return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0);
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+ return result + SafeCast.toUint(unsignedRoundsUp(rounding) && result * result < a);
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}
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}
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@@ -393,38 +390,37 @@ library Math {
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*/
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function log2(uint256 value) internal pure returns (uint256) {
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uint256 result = 0;
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+ uint256 exp;
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unchecked {
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- if (value >> 128 > 0) {
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- value >>= 128;
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- result += 128;
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- }
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- if (value >> 64 > 0) {
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- value >>= 64;
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- result += 64;
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- }
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- if (value >> 32 > 0) {
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- value >>= 32;
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- result += 32;
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- }
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- if (value >> 16 > 0) {
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- value >>= 16;
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- result += 16;
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- }
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- if (value >> 8 > 0) {
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- value >>= 8;
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- result += 8;
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- }
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- if (value >> 4 > 0) {
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- value >>= 4;
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- result += 4;
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- }
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- if (value >> 2 > 0) {
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- value >>= 2;
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- result += 2;
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- }
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- if (value >> 1 > 0) {
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- result += 1;
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- }
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+ exp = 128 * SafeCast.toUint(value > (1 << 128) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 64 * SafeCast.toUint(value > (1 << 64) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 32 * SafeCast.toUint(value > (1 << 32) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 16 * SafeCast.toUint(value > (1 << 16) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 8 * SafeCast.toUint(value > (1 << 8) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 4 * SafeCast.toUint(value > (1 << 4) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ exp = 2 * SafeCast.toUint(value > (1 << 2) - 1);
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+ value >>= exp;
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+ result += exp;
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+
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+ result += SafeCast.toUint(value > 1);
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}
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return result;
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}
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@@ -436,7 +432,7 @@ library Math {
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function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
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unchecked {
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uint256 result = log2(value);
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- return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0);
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+ return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << result < value);
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}
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}
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@@ -485,7 +481,7 @@ library Math {
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function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
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unchecked {
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uint256 result = log10(value);
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- return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0);
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+ return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 10 ** result < value);
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}
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}
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@@ -497,26 +493,25 @@ library Math {
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*/
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function log256(uint256 value) internal pure returns (uint256) {
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uint256 result = 0;
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+ uint256 isGt;
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unchecked {
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- if (value >> 128 > 0) {
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- value >>= 128;
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- result += 16;
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- }
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- if (value >> 64 > 0) {
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- value >>= 64;
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- result += 8;
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- }
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- if (value >> 32 > 0) {
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- value >>= 32;
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- result += 4;
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- }
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- if (value >> 16 > 0) {
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- value >>= 16;
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- result += 2;
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- }
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- if (value >> 8 > 0) {
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- result += 1;
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- }
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+ isGt = SafeCast.toUint(value > (1 << 128) - 1);
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+ value >>= isGt * 128;
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+ result += isGt * 16;
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+
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+ isGt = SafeCast.toUint(value > (1 << 64) - 1);
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+ value >>= isGt * 64;
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+ result += isGt * 8;
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+
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+ isGt = SafeCast.toUint(value > (1 << 32) - 1);
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+ value >>= isGt * 32;
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+ result += isGt * 4;
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+
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+ isGt = SafeCast.toUint(value > (1 << 16) - 1);
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+ value >>= isGt * 16;
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+ result += isGt * 2;
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+
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+ result += SafeCast.toUint(value > (1 << 8) - 1);
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}
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return result;
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}
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@@ -528,7 +523,7 @@ library Math {
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function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
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unchecked {
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uint256 result = log256(value);
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- return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0);
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+ return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << (result << 3) < value);
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}
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}
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