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@@ -1,122 +0,0 @@
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-contract SimpleAuction {
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- // Parameters of the auction. Times are either
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- // absolute unix timestamps (seconds since 1970-01-01)
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- // or time periods in seconds.
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- address public beneficiary;
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- uint public auctionStart;
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- uint public biddingTime;
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-
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- // Current state of the auction.
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- address public highestBidder;
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- uint public highestBid;
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-
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- // Allowed withdrawals of previous bids
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- mapping(address => uint) pendingReturns;
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-
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- // Set to true at the end, disallows any change
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- bool ended;
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-
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- // Events that will be fired on changes.
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- event HighestBidIncreased(address bidder, uint amount);
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- event AuctionEnded(address winner, uint amount);
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-
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- // The following is a so-called natspec comment,
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- // recognizable by the three slashes.
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- // It will be shown when the user is asked to
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- // confirm a transaction.
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-
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- /// Create a simple auction with `_biddingTime`
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- /// seconds bidding time on behalf of the
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- /// beneficiary address `_beneficiary`.
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- function SimpleAuction(
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- uint _biddingTime,
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- address _beneficiary
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- ) {
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- beneficiary = _beneficiary;
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- auctionStart = now;
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- biddingTime = _biddingTime;
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- }
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-
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- /// Bid on the auction with the value sent
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- /// together with this transaction.
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- /// The value will only be refunded if the
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- /// auction is not won.
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- function bid() {
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- // No arguments are necessary, all
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- // information is already part of
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- // the transaction.
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- if (now > auctionStart + biddingTime) {
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- // Revert the call if the bidding
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- // period is over.
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- throw;
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- }
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- if (msg.value <= highestBid) {
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- // If the bid is not higher, send the
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- // money back.
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- throw;
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- }
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- if (highestBidder != 0) {
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- // Sending back the money by simply using
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- // highestBidder.send(highestBid) is a security risk
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- // because it can be prevented by the caller by e.g.
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- // raising the call stack to 1023. It is always safer
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- // to let the recipient withdraw their money themselves.
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- pendingReturns[highestBidder] += highestBid;
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- }
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- highestBidder = msg.sender;
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- highestBid = msg.value;
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- HighestBidIncreased(msg.sender, msg.value);
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- }
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-
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- /// Withdraw a bid that was overbid.
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- function withdraw() {
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- var amount = pendingReturns[msg.sender];
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- // It is important to set this to zero because the recipient
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- // can call this function again as part of the receiving call
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- // before `send` returns.
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- pendingReturns[msg.sender] = 0;
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- if (!msg.sender.send(amount))
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- throw; // If anything fails, this will revert the changes above
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- }
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-
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- /// End the auction and send the highest bid
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- /// to the beneficiary.
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- function auctionEnd() {
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- // It is a good guideline to structure functions that interact
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- // with other contracts (i.e. they call functions or send Ether)
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- // into three phases:
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- // 1. checking conditions
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- // 2. performing actions (potentially changing conditions)
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- // 3. interacting with other contracts
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- // If these phases are mixed up, the other contract could call
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- // back into the current contract and modify the state or cause
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- // effects (ether payout) to be perfromed multiple times.
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- // If functions called internally include interaction with external
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- // contracts, they also have to be considered interaction with
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- // external contracts.
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-
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- // 1. Conditions
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- if (now <= auctionStart + biddingTime)
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- throw; // auction did not yet end
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- if (ended)
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- throw; // this function has already been called
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-
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- // 2. Effects
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- ended = true;
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- AuctionEnded(highestBidder, highestBid);
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-
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- // 3. Interaction
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- if (!beneficiary.send(highestBid))
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- throw;
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- }
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-
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- function () {
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- // This function gets executed if a
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- // transaction with invalid data is sent to
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- // the contract or just ether without data.
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- // We revert the send so that no-one
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- // accidentally loses money when using the
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- // contract.
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- throw;
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- }
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-}
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