ripemd160.c 11 KB

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  1. // SPDX-License-Identifier: Apache-2.0
  2. /*
  3. * Source:
  4. * https://github.com/pycrypto/pycrypto/blob/master/src/RIPEMD160.c
  5. *
  6. * RIPEMD160.c : RIPEMD-160 implementation
  7. *
  8. * Written in 2008 by Dwayne C. Litzenberger <dlitz@dlitz.net>
  9. *
  10. * ===================================================================
  11. * The contents of this file are dedicated to the public domain. To
  12. * the extent that dedication to the public domain is not available,
  13. * everyone is granted a worldwide, perpetual, royalty-free,
  14. * non-exclusive license to exercise all rights associated with the
  15. * contents of this file for any purpose whatsoever.
  16. * No rights are reserved.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  21. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  22. * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  23. * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  24. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  25. * SOFTWARE.
  26. * ===================================================================
  27. *
  28. * Country of origin: Canada
  29. *
  30. * This implementation (written in C) is based on an implementation the author
  31. * wrote in Python.
  32. *
  33. * This implementation was written with reference to the RIPEMD-160
  34. * specification, which is available at:
  35. * http://homes.esat.kuleuven.be/~cosicart/pdf/AB-9601/
  36. *
  37. * It is also documented in the _Handbook of Applied Cryptography_, as
  38. * Algorithm 9.55. It's on page 30 of the following PDF file:
  39. * http://www.cacr.math.uwaterloo.ca/hac/about/chap9.pdf
  40. *
  41. * The RIPEMD-160 specification doesn't really tell us how to do padding, but
  42. * since RIPEMD-160 is inspired by MD4, you can use the padding algorithm from
  43. * RFC 1320.
  44. *
  45. * According to http://www.users.zetnet.co.uk/hopwood/crypto/scan/md.html:
  46. * "RIPEMD-160 is big-bit-endian, little-byte-endian, and left-justified."
  47. */
  48. #include <stdint.h>
  49. #include <stddef.h>
  50. #include "stdlib.h"
  51. #define RIPEMD160_DIGEST_SIZE 20
  52. #define BLOCK_SIZE 64
  53. typedef struct {
  54. uint32_t h[5]; /* The current hash state */
  55. uint64_t length; /* Total number of _bits_ (not bytes) added to the
  56. hash. This includes bits that have been buffered
  57. but not not fed through the compression function yet. */
  58. union {
  59. uint32_t w[16];
  60. uint8_t b[64];
  61. } buf;
  62. uint8_t bufpos; /* number of bytes currently in the buffer */
  63. } ripemd160_state;
  64. /* cyclic left-shift the 32-bit word n left by s bits */
  65. #define ROL(s, n) (((n) << (s)) | ((n) >> (32-(s))))
  66. /* Initial values for the chaining variables.
  67. * This is just 0123456789ABCDEFFEDCBA9876543210F0E1D2C3 in little-endian. */
  68. static const uint32_t initial_h[5] = { 0x67452301u, 0xEFCDAB89u, 0x98BADCFEu, 0x10325476u, 0xC3D2E1F0u };
  69. /* Ordering of message words. Based on the permutations rho(i) and pi(i), defined as follows:
  70. *
  71. * rho(i) := { 7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8 }[i] 0 <= i <= 15
  72. *
  73. * pi(i) := 9*i + 5 (mod 16)
  74. *
  75. * Line | Round 1 | Round 2 | Round 3 | Round 4 | Round 5
  76. * -------+-----------+-----------+-----------+-----------+-----------
  77. * left | id | rho | rho^2 | rho^3 | rho^4
  78. * right | pi | rho pi | rho^2 pi | rho^3 pi | rho^4 pi
  79. */
  80. /* Left line */
  81. static const uint8_t RL[5][16] = {
  82. { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, /* Round 1: id */
  83. { 7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8 }, /* Round 2: rho */
  84. { 3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12 }, /* Round 3: rho^2 */
  85. { 1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2 }, /* Round 4: rho^3 */
  86. { 4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13 } /* Round 5: rho^4 */
  87. };
  88. /* Right line */
  89. static const uint8_t RR[5][16] = {
  90. { 5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12 }, /* Round 1: pi */
  91. { 6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2 }, /* Round 2: rho pi */
  92. { 15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13 }, /* Round 3: rho^2 pi */
  93. { 8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14 }, /* Round 4: rho^3 pi */
  94. { 12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11 } /* Round 5: rho^4 pi */
  95. };
  96. /*
  97. * Shifts - Since we don't actually re-order the message words according to
  98. * the permutations above (we could, but it would be slower), these tables
  99. * come with the permutations pre-applied.
  100. */
  101. /* Shifts, left line */
  102. static const uint8_t SL[5][16] = {
  103. { 11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8 }, /* Round 1 */
  104. { 7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12 }, /* Round 2 */
  105. { 11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5 }, /* Round 3 */
  106. { 11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12 }, /* Round 4 */
  107. { 9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6 } /* Round 5 */
  108. };
  109. /* Shifts, right line */
  110. static const uint8_t SR[5][16] = {
  111. { 8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6 }, /* Round 1 */
  112. { 9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11 }, /* Round 2 */
  113. { 9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5 }, /* Round 3 */
  114. { 15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8 }, /* Round 4 */
  115. { 8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11 } /* Round 5 */
  116. };
  117. /* Boolean functions */
  118. #define F1(x, y, z) ((x) ^ (y) ^ (z))
  119. #define F2(x, y, z) (((x) & (y)) | (~(x) & (z)))
  120. #define F3(x, y, z) (((x) | ~(y)) ^ (z))
  121. #define F4(x, y, z) (((x) & (z)) | ((y) & ~(z)))
  122. #define F5(x, y, z) ((x) ^ ((y) | ~(z)))
  123. /* Round constants, left line */
  124. static const uint32_t KL[5] = {
  125. 0x00000000u, /* Round 1: 0 */
  126. 0x5A827999u, /* Round 2: floor(2**30 * sqrt(2)) */
  127. 0x6ED9EBA1u, /* Round 3: floor(2**30 * sqrt(3)) */
  128. 0x8F1BBCDCu, /* Round 4: floor(2**30 * sqrt(5)) */
  129. 0xA953FD4Eu /* Round 5: floor(2**30 * sqrt(7)) */
  130. };
  131. /* Round constants, right line */
  132. static const uint32_t KR[5] = {
  133. 0x50A28BE6u, /* Round 1: floor(2**30 * cubert(2)) */
  134. 0x5C4DD124u, /* Round 2: floor(2**30 * cubert(3)) */
  135. 0x6D703EF3u, /* Round 3: floor(2**30 * cubert(5)) */
  136. 0x7A6D76E9u, /* Round 4: floor(2**30 * cubert(7)) */
  137. 0x00000000u /* Round 5: 0 */
  138. };
  139. /* The RIPEMD160 compression function. Operates on self->buf */
  140. static void ripemd160_compress(ripemd160_state *self)
  141. {
  142. uint8_t w, round;
  143. uint32_t T;
  144. uint32_t AL, BL, CL, DL, EL; /* left line */
  145. uint32_t AR, BR, CR, DR, ER; /* right line */
  146. /* Load the left and right lines with the initial state */
  147. AL = AR = self->h[0];
  148. BL = BR = self->h[1];
  149. CL = CR = self->h[2];
  150. DL = DR = self->h[3];
  151. EL = ER = self->h[4];
  152. /* Round 1 */
  153. round = 0;
  154. for (w = 0; w < 16; w++) { /* left line */
  155. T = ROL(SL[round][w], AL + F1(BL, CL, DL) + self->buf.w[RL[round][w]] + KL[round]) + EL;
  156. AL = EL; EL = DL; DL = ROL(10, CL); CL = BL; BL = T;
  157. }
  158. for (w = 0; w < 16; w++) { /* right line */
  159. T = ROL(SR[round][w], AR + F5(BR, CR, DR) + self->buf.w[RR[round][w]] + KR[round]) + ER;
  160. AR = ER; ER = DR; DR = ROL(10, CR); CR = BR; BR = T;
  161. }
  162. /* Round 2 */
  163. round++;
  164. for (w = 0; w < 16; w++) { /* left line */
  165. T = ROL(SL[round][w], AL + F2(BL, CL, DL) + self->buf.w[RL[round][w]] + KL[round]) + EL;
  166. AL = EL; EL = DL; DL = ROL(10, CL); CL = BL; BL = T;
  167. }
  168. for (w = 0; w < 16; w++) { /* right line */
  169. T = ROL(SR[round][w], AR + F4(BR, CR, DR) + self->buf.w[RR[round][w]] + KR[round]) + ER;
  170. AR = ER; ER = DR; DR = ROL(10, CR); CR = BR; BR = T;
  171. }
  172. /* Round 3 */
  173. round++;
  174. for (w = 0; w < 16; w++) { /* left line */
  175. T = ROL(SL[round][w], AL + F3(BL, CL, DL) + self->buf.w[RL[round][w]] + KL[round]) + EL;
  176. AL = EL; EL = DL; DL = ROL(10, CL); CL = BL; BL = T;
  177. }
  178. for (w = 0; w < 16; w++) { /* right line */
  179. T = ROL(SR[round][w], AR + F3(BR, CR, DR) + self->buf.w[RR[round][w]] + KR[round]) + ER;
  180. AR = ER; ER = DR; DR = ROL(10, CR); CR = BR; BR = T;
  181. }
  182. /* Round 4 */
  183. round++;
  184. for (w = 0; w < 16; w++) { /* left line */
  185. T = ROL(SL[round][w], AL + F4(BL, CL, DL) + self->buf.w[RL[round][w]] + KL[round]) + EL;
  186. AL = EL; EL = DL; DL = ROL(10, CL); CL = BL; BL = T;
  187. }
  188. for (w = 0; w < 16; w++) { /* right line */
  189. T = ROL(SR[round][w], AR + F2(BR, CR, DR) + self->buf.w[RR[round][w]] + KR[round]) + ER;
  190. AR = ER; ER = DR; DR = ROL(10, CR); CR = BR; BR = T;
  191. }
  192. /* Round 5 */
  193. round++;
  194. for (w = 0; w < 16; w++) { /* left line */
  195. T = ROL(SL[round][w], AL + F5(BL, CL, DL) + self->buf.w[RL[round][w]] + KL[round]) + EL;
  196. AL = EL; EL = DL; DL = ROL(10, CL); CL = BL; BL = T;
  197. }
  198. for (w = 0; w < 16; w++) { /* right line */
  199. T = ROL(SR[round][w], AR + F1(BR, CR, DR) + self->buf.w[RR[round][w]] + KR[round]) + ER;
  200. AR = ER; ER = DR; DR = ROL(10, CR); CR = BR; BR = T;
  201. }
  202. /* Final mixing stage */
  203. T = self->h[1] + CL + DR;
  204. self->h[1] = self->h[2] + DL + ER;
  205. self->h[2] = self->h[3] + EL + AR;
  206. self->h[3] = self->h[4] + AL + BR;
  207. self->h[4] = self->h[0] + BL + CR;
  208. self->h[0] = T;
  209. /* Clear the buffer and wipe the temporary variables */
  210. T = AL = BL = CL = DL = EL = AR = BR = CR = DR = ER = 0;
  211. __memset(&self->buf, 0, sizeof(self->buf));
  212. self->bufpos = 0;
  213. }
  214. static void ripemd160_update(ripemd160_state *self, const unsigned char *p, int length)
  215. {
  216. unsigned int bytes_needed;
  217. while (length > 0) {
  218. /* Figure out how many bytes we need to fill the internal buffer. */
  219. bytes_needed = 64 - self->bufpos;
  220. if ((unsigned int) length >= bytes_needed) {
  221. /* We have enough bytes, so copy them into the internal buffer and run
  222. * the compression function. */
  223. __memcpy(&self->buf.b[self->bufpos], p, bytes_needed);
  224. self->bufpos += bytes_needed;
  225. self->length += bytes_needed << 3; /* length is in bits */
  226. p += bytes_needed;
  227. ripemd160_compress(self);
  228. length -= bytes_needed;
  229. continue;
  230. }
  231. /* We do not have enough bytes to fill the internal buffer.
  232. * Copy what's there and return. */
  233. __memcpy(&self->buf.b[self->bufpos], p, length);
  234. self->bufpos += length;
  235. self->length += length << 3; /* length is in bits */
  236. return;
  237. }
  238. }
  239. static void ripemd160_digest(ripemd160_state *self, unsigned char *out)
  240. {
  241. /* Append the padding */
  242. self->buf.b[self->bufpos++] = 0x80;
  243. if (self->bufpos > 56) {
  244. self->bufpos = 64;
  245. ripemd160_compress(self);
  246. }
  247. /* Append the length */
  248. self->buf.w[14] = (uint32_t) (self->length & 0xFFFFffffu);
  249. self->buf.w[15] = (uint32_t) ((self->length >> 32) & 0xFFFFffffu);
  250. self->bufpos = 64;
  251. ripemd160_compress(self);
  252. /* Copy the final state into the output buffer */
  253. __memcpy(out, &self->h, RIPEMD160_DIGEST_SIZE);
  254. }
  255. void ripemd160(void *in, int inlen, void *out)
  256. {
  257. ripemd160_state state;
  258. __memset(&state, 0, sizeof(state));
  259. __memcpy(&state.h, initial_h, sizeof(initial_h));
  260. ripemd160_update(&state, in, inlen);
  261. ripemd160_digest(&state, out);
  262. }
  263. /* vim:set ts=4 sw=4 sts=4 expandtab: */