Contracts ========= Constructors and contract instantiation --------------------------------------- When a contract is deployed, the contract storage is initialized to the initializer values provided, and any constructor is called. A constructor is not required for a contract. A constructor is defined like so: .. include:: ../../examples/substrate/flipper.sol :code: solidity A constructor can have any number of arguments. If a constructor has arguments, they must be supplied when the contract is deployed. If a contract is expected to receive value on instantiation, the constructor should be declared ``payable``. .. note:: Solang allows naming constructors in the Substrate target: .. include:: ../examples/substrate/constructor_named.sol :code: solidity Constructors without a name will be called ``new`` in the metadata. Note that constructor names are only used in the generated metadata. For contract instantiation, the correct constructor matching the function signature will be selected automatically. Instantiation using new _______________________ Contracts can be created using the ``new`` keyword. The contract that is being created might have constructor arguments, which need to be provided. .. include:: ../examples/substrate/contract_new.sol :code: solidity On Solana, the contract being created must have the ``@program_id()`` annotation, and the address of the new account must be specified using the ``{address: new_address}`` syntax. .. include:: ../examples/substrate/contract_new.sol :code: solidity The constructor might fail for various reasons, for example ``require()`` might fail here. This can be handled using the :ref:`try-catch` statement, else errors cause the transaction to fail. .. note:: On Solana, the :ref:`try-catch` statement is not supported, as any failure will cause the entire transaction to fail. .. _sending_values: Sending value to the new contract _________________________________ It is possible to send value to the new contract. This can be done with the ``{value: 500}`` syntax, like so: .. include:: ../examples/substrate/contract_payable.sol :code: solidity The constructor should be declared ``payable`` for this to work. .. note:: If no value is specified, then on Parity Substrate the minimum balance (also know as the existential deposit) is sent. .. note:: On Solana, this functionality is not available. Setting the salt, gas, and address for the new contract _______________________________________________________ .. note:: The gas or salt cannot be set on Solana. However, when creating a contract on Solana, the address of the new account must be set using ``address:``. When a new contract is created, the address for the new contract is a hash of the input (the constructor arguments) to the new contract. So, a contract cannot be created twice with the same input. This is why the salt is concatenated to the input. The salt is either a random value or it can be explicitly set using the ``{salt: 2}`` syntax. A constant will remove the need for the runtime random generation, however creating a contract twice with the same salt and arguments will fail. The salt is of type ``uint256``. If gas is specified, this limits the amount gas the constructor for the new contract can use. gas is a ``uint64``. .. include:: ../examples/substrate/contract_gas_limit.sol :code: solidity When creating a contract on Solana, the address of the new account must be specified using ```address:``. .. include:: ../examples/solana/contract_address.sol :code: solidity Base contracts, abstract contracts and interfaces ------------------------------------------------- Solidity contracts support object-oriented programming. The style Solidity is somewhat similar to C++, but there are many differences. In Solidity we are dealing with contracts, not classes. Specifying base contracts _________________________ To inherit from another contract, you have to specify it as a base contract. Multiple contracts can be specified here. .. include:: ../examples/contract_inheritance.sol :code: solidity In this case, contract ``a`` inherits from both ``b`` and ``c``. Both ``func1()`` and ``func2()`` are visible in contract ``a``, and will be part of its public interface if they are declared ``public`` or ``external``. In addition, the contract storage variables ``foo`` and ``bar`` are also availabe in ``a``. Inheriting contracts is recursive; this means that if you inherit a contract, you also inherit everything that that contract inherits. In this example, contract ``a`` inherits ``b`` directly, and inherits ``c`` through ``b``. This means that contract ``b`` also has a variable ``bar``. .. include:: ../examples/contract_recursive_inheritance.sol :code: solidity Virtual Functions _________________ When inheriting from a base contract, it is possible to override a function with a newer function with the same name. For this to be possible, the base contract must have specified the function as ``virtual``. The inheriting contract must then specify the same function with the same name, arguments and return values, and add the ``override`` keyword. .. include:: ../examples/virtual_functions.sol :code: solidity If the function is present in more than one base contract, the ``override`` attribute must list all the base contracts it is overriding. .. include:: ../examples/virtual_functions_override.sol :code: solidity Calling function in base contract _________________________________ When a virtual function is called, the dispatch is *virtual*. If the function being called is overriden in another contract, then the overriding function is called. For example: .. include:: ../examples/base_contract_function_call.sol :code: solidity Rather than specifying the base contract, use ``super`` as the contract to call the base contract function. .. include:: ../examples/super_contract_function_call.sol :code: solidity If there are multiple base contracts which the define the same function, the function of the first base contract is called. .. include:: ../examples/contract_multiple_inheritance.sol :code: solidity Specifying constructor arguments ________________________________ If a contract inherits another contract, then when it is instantiated or deployed, then the constructor for its inherited contracts is called. The constructor arguments can be specified on the base contract itself. .. include:: ../examples/inherited_constructor_arguments.sol :code: solidity When ``a`` is deployed, the constructor for ``c`` is executed first, then ``b``, and lastly ``a``. When the constructor arguments are specified on the base contract, the values must be constant. It is possible to specify the base arguments on the constructor for inheriting contract. Now we have access to the constructor arguments, which means we can have runtime-defined arguments to the inheriting constructors. .. include:: ../examples/inherited_constructor_runtime_arguments.sol :code: solidity The execution is not entirely intuitive in this case. When contract ``a`` is deployed with an int argument of 10, then first the constructor argument or contract ``b`` is calculated: 10+2, and that value is used as an argument to constructor ``b``. constructor ``b`` calculates the arguments for constructor ``c`` to be: 12+3. Now, with all the arguments for all the constructors established, constructor ``c`` is executed with argument 15, then constructor ``b`` with argument 12, and lastly constructor ``a`` with the original argument 10. Abstract Contracts __________________ An ``abstract contract`` is one that cannot be instantiated, but it can be used as a base for another contract, which can be instantiated. A contract can be abstract because the functions it defines do not have a body, for example: .. include:: ../examples/abstract_contract.sol :code: solidity This contract cannot be instantiated, since there is no body or implementation for ``func2``. Another contract can define this contract as a base contract and override ``func2`` with a body. Another reason why a contract must be abstract is missing constructor arguments. In this case, if we were to instantiate contract ``a`` we would not know what the constructor arguments to its base ``b`` would have to be. Note that contract ``c`` does inherit from ``a`` and can specify the arguments for ``b`` on its constructor, even though ``c`` does not directly inherit ``b`` (but does indirectly). .. include:: ../examples/abstract_contract_inheritance.sol :code: solidity