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@@ -104,7 +104,14 @@ static int clean_layout(AVChannelLayout *out, const AVChannelLayout *in, void *s
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}
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static int sane_layout(AVChannelLayout *ch_layout) {
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- if (ch_layout->order != AV_CHANNEL_ORDER_NATIVE)
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+ if(ch_layout->nb_channels >= SWR_CH_MAX)
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+ return 0;
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+ if(ch_layout->order == AV_CHANNEL_ORDER_CUSTOM)
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+ for (int i = 0; i < ch_layout->nb_channels; i++) {
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+ if (ch_layout->u.map[i].id >= 64)
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+ return 0;
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+ }
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+ else if (ch_layout->order != AV_CHANNEL_ORDER_NATIVE)
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return 0;
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if(!av_channel_layout_subset(ch_layout, AV_CH_LAYOUT_SURROUND)) // at least 1 front speaker
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return 0;
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@@ -118,8 +125,6 @@ static int sane_layout(AVChannelLayout *ch_layout) {
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return 0;
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if(!even(av_channel_layout_subset(ch_layout, (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT))))
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return 0;
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- if(ch_layout->nb_channels >= SWR_CH_MAX)
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- return 0;
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return 1;
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}
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@@ -130,9 +135,10 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay
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ptrdiff_t stride, enum AVMatrixEncoding matrix_encoding)
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{
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double matrix[NUM_NAMED_CHANNELS][NUM_NAMED_CHANNELS]={{0}};
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- uint64_t unaccounted = in_ch_layout->u.mask & ~out_ch_layout->u.mask;
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+ uint64_t unaccounted = av_channel_layout_subset(in_ch_layout, UINT64_MAX) &
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+ ~av_channel_layout_subset(out_ch_layout, UINT64_MAX);
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double maxcoef=0;
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- int i, j, out_i;
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+ int i, j;
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for(i=0; i<FF_ARRAY_ELEMS(matrix); i++){
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if( av_channel_layout_index_from_channel(in_ch_layout, i) >= 0
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@@ -305,14 +311,15 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay
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}
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- for(out_i=i=0; i<64; i++){
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+ for (i = 0; i < 64; i++) {
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double sum=0;
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- int in_i=0;
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- if (av_channel_layout_index_from_channel(out_ch_layout, i) < 0)
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+ int out_i = av_channel_layout_index_from_channel(out_ch_layout, i);
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+ if (out_i < 0)
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continue;
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for(j=0; j<64; j++){
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- if (av_channel_layout_index_from_channel(in_ch_layout, j) < 0)
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- continue;
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+ int in_i = av_channel_layout_index_from_channel(in_ch_layout, j);
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+ if (in_i < 0)
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+ continue;
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if (i < FF_ARRAY_ELEMS(matrix) && j < FF_ARRAY_ELEMS(matrix[0]))
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matrix_param[stride*out_i + in_i] = matrix[i][j];
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else
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@@ -320,10 +327,8 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay
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( av_channel_layout_index_from_channel(in_ch_layout, i) >= 0
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&& av_channel_layout_index_from_channel(out_ch_layout, i) >= 0);
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sum += fabs(matrix_param[stride*out_i + in_i]);
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- in_i++;
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}
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maxcoef= FFMAX(maxcoef, sum);
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- out_i++;
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}
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if(rematrix_volume < 0)
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maxcoef = -rematrix_volume;
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