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@@ -2846,8 +2846,44 @@ the initially reserved space turns out to be insufficient.
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This option is ignored if the output is unseekable.
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+@item cluster_size_limit @var{size}
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+Store at most the provided amount of bytes in a cluster.
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+
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+If not specified, the limit is set automatically to a sensible
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+hardcoded fixed value.
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+
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+@item cluster_time_limit @var{duration}
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+Store at most the provided number of milliseconds in a cluster.
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+
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+If not specified, the limit is set automatically to a sensible
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+hardcoded fixed value.
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+
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+@item dash @var{bool}
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+Create a WebM file conforming to WebM DASH specification. By default
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+it is set to @code{false}.
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+
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+@item dash_track_number @var{index}
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+Track number for the DASH stream. By default it is set to @code{1}.
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+
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+@item live @var{bool}
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+Write files assuming it is a live stream. By default it is set to
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+@code{false}.
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+
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+@item allow_raw_vfw @var{bool}
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+Allow raw VFW mode. By default it is set to @code{false}.
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+
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+@item flipped_raw_rgb @var{bool}
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+If set to @code{true}, store positive height for raw RGB bitmaps, which indicates
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+bitmap is stored bottom-up. Note that this option does not flip the bitmap
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+which has to be done manually beforehand, e.g. by using the @samp{vflip} filter.
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+Default is @code{false} and indicates bitmap is stored top down.
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+
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+@item write_crc32 @var{bool}
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+Write a CRC32 element inside every Level 1 element. By default it is
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+set to @code{true}. This option is ignored for WebM.
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+
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@item default_mode @var{mode}
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-This option controls how the FlagDefault of the output tracks will be set.
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+Control how the FlagDefault of the output tracks will be set.
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It influences which tracks players should play by default. The default mode
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is @samp{passthrough}.
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@table @samp
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@@ -2865,12 +2901,6 @@ disposition default exists, no subtitle track will be marked as default.
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In this mode the FlagDefault is set if and only if the AV_DISPOSITION_DEFAULT
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flag is set in the disposition of the corresponding stream.
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@end table
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-
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-@item flipped_raw_rgb @var{bool}
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-If set to true, store positive height for raw RGB bitmaps, which indicates
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-bitmap is stored bottom-up. Note that this option does not flip the bitmap
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-which has to be done manually beforehand, e.g. by using the vflip filter.
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-Default is @var{false} and indicates bitmap is stored top down.
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@end table
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@anchor{md5}
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